


Hillocks, hedgerows, and outbuildings that wargames have ignored for decades, are visible and tactically significant in Scourge of War: Waterloo.īut it's the teeming masses of multi-coloured warriors moving, fighting and dying atop this skilfully sculpted slab of Belgium that really takes the breath away. Whether you're tramping the battlefield in HITS mode (Play with 'Headquarters in the Saddle' selected and your viewpoint is tied to the particular commander you're roleplaying) or skimming over it like a tardy cannonball with unrestricted WASD keys, there are echoes of period paintings and illustrations everywhere. NSD's leather-aproned landscape gardeners have worked wonders with the relatively old tools at their disposal. The game comes with an impressive selection of play modes, a beautifully crafted venue and a splendid array of soldier sprites, there's no question of that. Those fourteen hours have been suffused with spectacle and crammed with challenge, but they've also been speckled with disappointment and disbelief.

Since its release on Tuesday, I've spent about fourteen hours with this £35 turnless recreation of Boney's blackest day. Which doesn't mean I'm totally happy with NorbSoftDev's Scourge of War: Gettysburg sequel. The only items unlikely to end up in the bin or at a local charity shop by the end of the week are the Airfix gift set, the Lord Uxbridge action figure (superb attention to detail on the uniform, and the detachable leg is a lovely touch) and the copy of Scourge of War: Waterloo. To be honest, most of the stuff is complete tat. I'm currently storing my paper clips in a porcelain Hougoumont, opening my letters with a 1/5 scale cavalry sabre, and treating my piles with 'Bonaparte Balm' haemorrhoids cream. The place is overflowing with cuddly toys, commemorative cider selections, souvenir chess sets and branded Wellington boots. You can't move in the Flare Path office at the moment for Battle of Waterloo bicentennial gubbins.
